AI Insights · Timothy · April 2024
Q1 2024 Slime Games Surge on iOS in Europe: Sensor Tower Insights
Sensor Tower's analysis reveals the top 5 slime-themed games on iOS have shown varied performance in Europe during the first quarter of 2024. Here's a look at the download and user engagement trends for these sticky favorites.
Sensor Tower's latest data provides a comprehensive look at the performance of the top 5 slime games on the iOS platform in Europe during the first quarter of 2024. Here are the insights into how these apps fared in terms of downloads, revenue, and weekly active users.
Super Slime - Black Hole Game, developed by Supercent, Inc., saw its downloads peak at 150K in mid-February, followed by a gradual decline to 48K by the end of March. Revenue followed an upward trend, starting at 102K USD in the first week of January and reaching a high of 689K USD by the end of February. Weekly active users mirrored this positive trend, starting at 61K and skyrocketing to 220K in the last week of March.
Dramaton LTD's Bruno - My Super Slime Pet experienced a more stable pattern, with downloads fluctuating around the 5K to 8K mark throughout the quarter. Revenue saw a slight increase from 184K USD in the first week of January to 250K USD in the last week of March. Weekly active users showed a consistent increase from 52K to just over 50K in the same period.
Fluid Simulation by Pavel Dobryakov had modest download numbers, maintaining around 2K to 3K weekly downloads. Despite this, revenue saw significant spikes, with a notable jump to 794K USD in the first week of March. Weekly active users experienced slight fluctuations but remained around the 4K to 5K range.
Solid Apps INC's World of Slime Simulator Games showed a steady revenue increase from 1.6M USD to 2.5M USD by the end of the quarter. Downloads began at 1.3K and saw a gradual increase to 1.5K. The weekly active users started at 1.9K and showed growth, reaching nearly 2K by the quarter's end.
Lastly, Virtual Slime from Cider Software LLC displayed consistent download numbers, hovering around 1K each week. While revenue had minor fluctuations, it remained relatively low, ending the quarter at 35K USD. Weekly active users showed a slight downtrend, starting at 2K and closing at 1.7K.
For more detailed insights and the latest trends, Sensor Tower's full reports offer an in-depth analysis of the app market performance.